Thursday, April 23, 2009
List of Interaction
1. 1st person point of view
2. Keyboard arrow keys to move around
3. Mouse to view around
PROXY
1. Rotate object when user approachs
eg. porcelains rotate
2. Animate object when user approachs
eg. doors open
3. Hide/unhide object when user approachs
eg. projection of porcelains appear
4. Play certain animation when user approachs
eg. receptionist welcome the user
ACTIVATION ON MOUSE CLICK
1. Interface appear on mouse click
2. Characters and objects appear and animation starts on mouse click
INTERACTION ON INTERFACE
1. Mouse click on 2D sprites to select types of porcelains
2. Mouse click on 2D sprites to select porcelains to be explored
3. Middle mouse button to zoom in
4. Click and drag left mouse button to rotate
5. Mouse click on sprite to exit interface
Monday, January 12, 2009
Application Design
Ok, about the same cover as the previous sketchbook.

The PDF format can be downloaded here.
Sunday, December 14, 2008
Application Analysis

1st Dec 2008, Monday
Application Analysis Presentation
10 Dec 2008, Wednesday
Application Analysis Sketch Book Submission
The PDF format can be downloaded here.
Friday, December 5, 2008
Calm...
I was attracted by the phrase,
"Blue can be perfect for bedrooms, It encourages deep rest and is very good for people who find it difficult to fall asleep at night." (Introduction, pg.11)
Therefore, I Google "blue bedroom" and search for the images.
And then, I accidentally came across this image...

"White and blue is a classic color scheme for any room, but using it as a monochromatic palette in a bedroom makes it especially cozy and soothing..."
What so lovely about it? The porcelains... Hahaha! This, is fun! XD
Sunday, November 23, 2008
The theme of the virtual museum
1. The wood carving of Orang Asli
2. The Chinese porcelains from shipwreck
Well, I am more interested in arts and that's why I believe I could do a better job with these themes.
Ok, so about the wood carving of Orang Asli, their attraction is that, each and every of the "patung" actually has a myth or story behind it. And, I found that it would be interesting to use the patung as a medium for the users to know about the culture of Orang Asli. HOWEVER, the problem is... Somehow, yes, somehow, I am a bit afraid of those patung... Some of the patung are related to their beliefs and rituals, and I could somehow felt their "aura". I am not trying to be silly but it's true, they made me feel that I must take them serious and never ever offend them or I'd be cursed! ...something like that... @@" This is just my personal feeling, no offense, k? I don't even dare to take some photos of the patung. Who knows if some strange things would appear in the photos???
Since there is an indestructible barrier in between the wood carving and I, I guess I shall give up on this. So, let's move on to the Chinese porcelains.
The Chinese porcelains that are displayed in the museum are discovered in the Diana/Desaru Shipwreck. What attracted me is the very detailed decoration of the blue and white porcelains. I just love those Chinese arts that have special motifs behind them.

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Thanks to my dear sister who is
- the driver that brought me here and there for site visiting
- the company that discussed with me during the visit to museum
- the photographer that helped me to "record"
Friday, November 21, 2008
Some Info?
Name: Wong Yee Jun
ID: 1051100629
Title: Virtual Museum
Description:
The virtual museum is mainly focus on the Wanli Shipwreck and its ceramic cargos. It combines the characteristic of both the museum and gallery. As a museum, it tells the history and information about the maritime trade, ship, porcelains and so on. As a gallery, it provides larger circular space, while each and every one of the exhibits is treated as a piece of art. Besides being displaced in a clean and huge hall, some of the porcelains are submerged in the water, where the users get into underwater scene and discover the shipwreck ceramics which are yet to be recovered.
Keywords:
Museum, underwater, porcelains
Objective:
To give the users a different experience which they could not get from visiting to an ordinary museum.
- The design of the museum
- The exhibits (porcelains)
Experience Goal:
- Helpful
- Satisfying
- Memorable